THE EVOLUTION OF THE EXPERIENCE
Perception, Defamiliarization, and
Einfühlung
in Furniture Design
M.F.A. Furniture Design Thesisscroll down
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ABSTRACT
Furnishings
are more than rational, pragmatic market artifacts. Like art, furniture can be
conceived and created to intrigue and inspire the viewer. Repetetive physical interactions lead people to subconscious, automatized behavior, which result in the underappreciation of furniture. This physical
but non-intimate relationship with objects is underdeveloped due to the lack of
stimulation felt by our daily interactions with them. It is up to designers to
create with intention to break with user’s subconscious, automatized habits to form
spaces with unique and distinctive aspects.
Furnishings
are more than rational, pragmatic market artifacts. Like art, furniture can be
conceived and created to intrigue and inspire the viewer. Repetetive physical interactions lead people to subconscious, automatized behavior, which result in the underappreciation of furniture. This physical
but non-intimate relationship with objects is underdeveloped due to the lack of
stimulation felt by our daily interactions with them. It is up to designers to
create with intention to break with user’s subconscious, automatized habits to form
spaces with unique and distinctive aspects.
Influenced by the concepts of defamiliarization and Einfühlung, this thesis intended to create an experience that was physical, cognitive, and emotional (I refer to this as “tri-interactive”)
to create a stronger interaction between the viewer and the objects. Case
studies from artists, practitioners, and luminaries such as Olafur Eliasson,
Grant Achatz, Viktor Shklovsky and Robert Vischer influence the methodology
that motivates this approach to advance the experience and perception of
furniture.
Perception
Research pointed me towards the hypothesis that
people are eager to understand everything and give it meaning or purpose; this
creates an obsessive habit. The obsession draws us towards what is different
because it encourages a desperate need to explain the unfamiliar. How we
perceive our surroundings relies on what we understand of what surrounds us.
Perception is a common word that few people
take the time to contemplate. Oxford’s dictionary defines perception as “the
state of being or process of becoming aware of something through the senses.”
The emphasis is on the part of “becoming aware of something”. When you become
aware of something, it implies that “something” already exists, it is simply
not seen or noticed, for whatever reason.
Research pointed me towards the hypothesis that
people are eager to understand everything and give it meaning or purpose; this
creates an obsessive habit. The obsession draws us towards what is different
because it encourages a desperate need to explain the unfamiliar. How we
perceive our surroundings relies on what we understand of what surrounds us.
Perception is a common word that few people
take the time to contemplate. Oxford’s dictionary defines perception as “the
state of being or process of becoming aware of something through the senses.”
The emphasis is on the part of “becoming aware of something”. When you become
aware of something, it implies that “something” already exists, it is simply
not seen or noticed, for whatever reason.
Viktor Shklovsky, a Russian formalist,
discusses the general laws of perception in his article Art, as Technique.
He argues that “as perception
becomes habitual, it becomes automatic. Thus, for example, all of our habits retreat
into the area of the unconsciously automatic […]” (2). In order to disrupt
subconscious, automatized behavior, artists and designers should focus to
challenge how people perceive their work in order to stimulate the senses and
heighten how the public experience it. For
Shklovsky, the purpose of art is to create perception by overcoming automatized
behavior. Art disrupts automatization through the presentation of visuals that
are new to the eye and promotes the absorption of such with more inquisitiveness.
An artist whose work focuses on the enhancement of the viewer’s experience of the ordinary is Olafur Eliasson.
His definition of perception is distinctive; he describes perception as “how we
choose to use our eyes” (Abstract: The Art of Design, “Olafur Eliasson:
The Design of Art” 27:45). This definition puts emphasis on the individual. Everyone
is in control and entitled to their own reality. That is the beauty of
perception, it is not normalized. Eliasson discovered that if you light an
enclosed space solely with monochromatic lighting, the rest of the colors in
the space appear in a gray scale. He realized that by doing so, people’s
sensation of color and detail is heightened through a reduction of the
spectrum. Through the removal of color, a space becomes a place of hyper focus
to all other elements that comprise it.
The lighting sharpens the viewer’s vision and heightens their
sensitivity to contrast. The exhibition of this thesis focused on fabricated
guidance that aimed to lead the viewers to experience space and objects
differently than they may have been accustomed to.
After studying Eliasson’s work I shifted focus to a different disciplline: cooking. Specifically the owner and chef at Alinea, an
avantgarde restaurant in Chicago, Grant Achatz. He is in a constant effort to take new
approaches in how he expresses and presents food by being intriguingly
experimental and questioning everything. Achatz is driven by creativity and
continually experiments with ideas others believe to be impossible or risky. To
be innovative requires a certain degree of risk; nothing innovative has ever
been achieved by playing it safe. Achatz innovative approach to the eating experience inspired this thesis to focus on all the elements involved with presenting a furniture collection. When the focus is expanded, the potential of
the design is elevated and creates a stronger impact on those who experience
them; a different approach will lead to new results.
Perception
deals with the importance of creating a sense of doubt causing the user to
question their perceived reality of the space. This compels the viewers to see,
not merely look. By seeing, the viewers immerse themselves into the experience,
perceive the objects and define what they seem to be, each in their own
reality.
Defamiliarization
“We get used to horrible things and stop fearing them. We get used to beautiful things and stop enjoying them. […] Art is a means to make things real again” (Shklovsky, “Art, as Device” 151). Viktor Shklovsky introduced the technique of ostranenie, which translates to “estrangement”. He first introduced the term in his article, Art, as Device, in 1917. Ostranenie is more commonly known as defamiliarization. In his book, Theory of Prose(1925), he defines defamiliarization as “the removal of an object from the sphere of automatized perception” (6). In Art, as Device, Shklovsky argues that art exists “to return back the sensation to life – or, more probably, of life” (154). He later goes on to explain how things have become insignificant in automatized life and claims that art is what brings back this significance.
