Perception deals with the importance of creating
a sense of doubt causing the user to question their perceived reality of the
space. This compels the viewers to see, not merely look. By seeing, the viewers
immerse themselves into the experience, perceive the objects and define what
they seem to be, each in their own reality. Through the combined ideas of
defamiliarization, perception and einfühlung,
the users are prompted to submerge
themselves, through their perception and imagination, into an emphatic relationship
with the object. From this the viewers could potentially create an attachment
and give the object an emotional value. It is only through the viewer and their
interest that an object can be seen and become meaningful. Nowak expresses this
in the article when she says: “Empathy is the mental process during which the
subject becomes aware of the emotional states of the object expressed through
sensory symptoms, by what is visible” (306).
It is important to recognize with this
information that any object can be empathized with since empathy relies on the
viewer. The viewers are encouraged to create this type of relationship with the
objects in this environment, which makes it possible for them to empathize;
such encouragement can be fostered through a play on perception and the precise
application of defamiliarization. “Empathy has shown how important emotions and
the emotional perception of the world are and caused a shift away from a purely
intellectual reflection on the relations of man with the outside world” (Nowak
324). It is important to understand the effect of empathy; how positive empathy
revolves and depends heavily on contrast and difference.
Most want to be in harmony with their
environment; designers can facilitate this through careful use of perception
and specific approaches like defamiliarization. It is difficult to control or
predict how users will respond to an object or an environment because the way
people assess emotion has to do with what they have experienced beforehand.
Nowak touches on how people will have different experiences in the same
environment since they react differently to the same things. Designers can
influence this if they cater the environment to be able to harmonize with
multiple experiences, just how Nowak refers to empathy experiences for each
subject:
“Man can experience directly only his own
feelings: the experiences of others can affect us only indirectly. The subject
in the act of empathy experiences the feelings of others, but in a different
way than they do. So there is no mixing and immersion of the “I” and “You” in Einfühlung, it is not compassion or a feeling of
unity, but rather one of otherness” (Nowak 322).
Towards the end of the article, the author talks
about how Stein points out the importance of how humans customarily compare
other’s experience to their own. I want the users to focus solely on their
individual understanding of the space and recognize the beauty of uniqueness.
Optimistically, the outcome desired was one where they valued their personal experience first
and then other’s experiences and that’s how it resulted.